I'm Christopher Ravosa and I love video games. Since picking up an N64 controller in the early 2000s, I've been captivated by this interactive form of storytelling. So, obviously, I decided to make video games the focus of my studies at Marist College.
In the spring of 2021, I'll be receiving bachelor's degrees in computer science and games & emerging media. This year, I'll also be enrolled in graduate level classes for my master's degree in software development which I plan to receive in spring 2022. At this time, I've attained a 3.935 / 4.000 GPA.
Summer 2021 internships for game programming, design, and production.
I've made certain to strengthen my skills through practice, not simply through studying at school. One way I've practiced development is with personal projects, some of which you can view right on this website. Other ways I've done this include contracting with experimental video game startups and even working on triple-a teams.
During the summer of 2020, for example, I had the pleasure of interning on the single player design team at Sledgehammer Games. At Sledge, I helped develop the campaign for an installment of Call of Duty, one of gaming's best-selling series. As a subsidiary of Activision Publishing, my employment at Sledge gave me a great opportunity to learn about the triple-a development pipeline and to gain insights into where gaming is going.
Right now, I'm seeking a meaningful internship with a team that's as enthusiastic about video games as I am. If you're interested in reading more about my qualifications or taking a peek at some of my work, you can find more information on the various pages of this website. I look forward to working with you!
One major goal of mine is to make video games more accessible to people with disabilities. I love games, everyone else should have a chance to love them too.
Borderlands, Halo 3, Halo Reach, Medal of Honor (2010), Fallout: New Vegas, CoD 4: Modern Warfare, God of War (2018), Undertale, Rome Total War, Left 4 Dead 2
My most recent project was a resource management game called, "The Road Home", which I made as a final project for a class called Colloquium in Games.