I'm Christopher Ravosa and I love video games. Since picking up an N64 controller in the early 2000s, I've been captivated by this interactive form of storytelling. So, obviously, I decided to make video games the focus of my studies at Marist College.


In the spring of 2021, I received a bachelor's degree from Marist's School of Computer Science and Mathematics in computer science and games & emerging media. I'm currently pursuing my master's degree in software development which I plan to receive in the spring of 2022.

Available for:

Full-time game design and programming opportunities starting summer 2022.


Portfolio Repository




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I've made certain to strengthen my skills through practice. One way I've practiced development is with personal projects, some of which you can view right on this website. Other ways I've done this include contracting with experimental video game startups and even working on AAA teams.

During the summer of 2020, I had the pleasure of interning on the single player design team at Sledgehammer Games. At Sledge, I helped develop the campaign for Call of Duty: Vanguard, an installment of one of gaming's best-selling series. As a subsidiary of Activision Publishing, my employment at Sledge gave me a great opportunity to learn about the AAA development pipeline and to gain insights into where gaming is going.

In 2021, I once again had the chance to work alongside some of the most talented people in the industry when I interned at Raven Software. Raven is another studio known for its contributions to Call of Duty. As an intern at Raven, I had the chance to work closely with designers to implement, test, and debug systems late in the development cycle for Call of Duty: Vanguard. Additionally, I worked closely with the engineering team to complete various tasks. One such task was to compute collisions on a uniquely shaped character to ensure realistic gunplay in a specific sequence of the campaign.

Now, I'm looking for a full-time position in the games industry to make meaningful contributions to an ambitious team. I look forward to making a mark on the industry, and I hope I get to share that with you! Feel free to browse my projects or contact me at any time directly through this site's contact page.

Thanks for visiting,

Christopher P. Ravosa

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One major goal of mine is to make video games more accessible to people with disabilities. I love games, everyone else should have a chance to love them too.


Borderlands, Halo 3, Halo Reach, Medal of Honor (2010), Fallout: New Vegas, CoD 4: Modern Warfare, God of War (2018), Undertale, Rome Total War, Left 4 Dead 2



My most recent project was a resource management game called, "The Road Home", which I made as a final project for a class called Colloquium in Games.