
Christopher P. Ravosa
Hartford, CT | christopher.ravosa1@marist.edu | +1(860)918-8610 | GitHub Repository
SUMMARY
Self-motivated developer with a master’s degree in software development seeking to obtain a meaningful role in the video game industry. Willing to relocate to lend skills to an enthusiastic team.
EDUCATION
Marist College AUG 2020 - MAY 2022
M.S. Software Development with a concentration in mobile computing
Marist College AUG 2017 - MAY 2021
B.S. Computer Science with a concentration in game design and programming
and Games and Emerging Media with a concentration in technical development and programming
Double Minor: Information Technology and Information Systems
GPA: 3.827 / 4.000
EXPERIENCE
Design Intern (games, systems, UX) MAY 2021 - AUG 2021
Activision | Raven Software
-
Assisted in implementing design decisions on Call of Duty: Vanguard during its final months in development
-
Collaborated with a cross-disciplinary team to orchestrate the successful implementation of visual effects, audio, and animations
-
Assembled telemetry maps and scripts in a proprietary engine and scripting language to log player behavior in single-player modes
-
Tracked and fixed bugs including logic errors, compilation errors, and runtime errors to ensure gameplay was free of mistakes
-
Utilized a proprietary software configuration management system to test and submit code to a larger project
Design Intern JUN 2020 - AUG 2020
Activision | Sledgehammer Games
-
Worked with a triple-a team on the single-player campaign of Call of Duty: Vanguard
-
Troubleshot runtime and logic errors using a custom scripting language to ensure single-player levels were free of mistakes
-
Communicated with environment and lighting artists to create immersive settings for combat encounters
-
Implemented early design choices by placing and editing entities using a custom game engine
-
Tested and reiterated on design choices regarding cover locations, enemy positions, stealth scenarios, and scripted encounters
Technical Consultant (Contract) OCT 2019 - JAN 2020
Monsarrat Inc.
-
Authored C# code to find safe, real-world locations for augmented reality gameplay based on predefined criteria
-
Utilized Mapbox, Google for Unity, and Amazon Web Services to visualize real-world locations in the Unity game engine
-
Served as principal communicator between the company’s founder and third-party consultants
-
Wrote and organized documentation to allow integration of original code into a larger project by third-party consultants