Christopher P. Ravosa

Hartford, CT | christopher.ravosa1@marist.edu | +1(860)918-8610 | GitHub Repository

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SUMMARY

Self-motivated master's student with a strong technical competency seeking to obtain a meaningul internship in the video game industry. Willing to relocate to lend skills to an enthusiastic team.

EDUCATION
Marist College                                                                                                         AUG 2020 - MAY 2022

M.S. Software Development with a concentration in mobile computing

Marist College                                                                                                         AUG 2017 - MAY 2021

B.S. Computer Science with a concentration in game design and programming

B.S. Games and Emerging Media with a concentration in technical development and programming

Double Minor: Information Technology and Information Systems

GPA: 3.935 / 4.000

EXPERIENCE
Design Intern                                                                                                           JUN 2020 - AUG 2020
Activision | Sledgehammer Games
  • Worked with a triple-a team on the single-player campaign of an installment of the Call of Duty series

  • Troubleshot runtime and logic errors using a custom scripting language to ensure single-player levels were free of mistakes

  • Communicated with environment and lighting artists to create immersive settings for combat encounters

  • Implemented early design choices by placing and editing entities using a custom game engine

  • Tested and reiterated on design choices regarding cover locations, enemy positions, stealth scenarios, and the flow of scripted encounters

Gameplay Programmer                                                                                                               JAN 2020
Global Game Jam 2020
  • Collaborated with a team of seven students to design and develop an original game, titled Blown Out, in under forty-eight hours

  • Simulated the parallax effect in C# to create a pleasing, space-themed background for the game

  • Wrote the code for the oxygen and electricity systems which drive gameplay

  • Implemented fog-of-war to hide areas from the player which have not yet had power restored to them

Technical Consultant (Contract)                                                                              OCT 2019 - JAN 2020
Monsarrat Inc.
  • Authored original C# programs to find safe, real-world locations for augmented reality gameplay based on predefined criteria

  • Utilized Mapbox, Google for Unity, and Amazon Web Services to visualize real-world locations in the Unity game engine

  • Served as principle communicator between the company’s founder and third-party consultants

  • Wrote and organized documentation to allow integration of original code into a larger project by third-party consultants

PROFICIENCIES
C#
Python
SQL
JavaScript
Unity
REST APIs
Java
GSC
Node.js
Jira
HTML5/CSS
Google Maps API
Mapbox Unity SDK
JSON
ORGANIZATIONS
Kappa Sigma Fraternity - President
Autism Speaks University - Vice President
Alpha Chi National Honor Society
IGDA, Marist College Chapter
Ars Et Fides Firenze - Tour Guide at Il Duomo
AWARDS
Donald C. Dilly, Jr. Scholarship-Leadership Award x 2
American Legion School Award
NEATE Writing Contest for Students Winner
Marist College Deans List x 6