Chasm Master
A networked Unity puzzle game inspired by the "Bridge of Death" scene from Monty Python and the Holy Grail. Built with a Node.js + TypeScript backend and a MongoDB content database of curated riddles and answers. Uses AI-powered natural language processing and semantic validation to evaluate player responses based on meaning rather than exact phrasing. Early prototypes explored AI-generated riddles, but the system was redesigned around semantic validation to improve reliability and give designers tighter control over gameplay content.
The Unity code and backend code are both public.