CHRISTOPHER RAVOSA

BACKEND ENGINEER, HIGH-THROUGHPUT & LOW-LATENCY SYSTEMS

Chasm Master

A networked Unity puzzle game inspired by the "Bridge of Death" scene from Monty Python and the Holy Grail. Built with a Node.js + TypeScript backend and a MongoDB content database of curated riddles and answers. Uses AI-powered natural language processing and semantic validation to evaluate player responses based on meaning rather than exact phrasing. Early prototypes explored AI-generated riddles, but the system was redesigned around semantic validation to improve reliability and give designers tighter control over gameplay content.

The Unity code and backend code are both public.

WebGL Build

Contact

For opportunities or inquiries, reach out via LinkedIn or email me at christopher.ravosa99@gmail.com.