Call of Duty: Vanguard key art

CALL OF DUTY: VANGUARD

Single-Player Campaign Designer

My Contributions

I contributed to several levels in the single-player campaign, primarily Operation Tonga, Numa Numa Trail, and The Fourth Reich. My work included player-facing gameplay logic, scripted combat sequences, encounter flow, and interactive campaign systems.

I designed and implemented aerial vignettes including dogfights, flyovers, and crashes. I worked closely with VFX artists, 3D artists, and audio engineers to bring large-scale combat moments to life.

I also authored progression logic that queued animated vignettes, scripted and contextual dialogue, objective updates, and telemetry gathering, and assisted with stealth and combat encounters in the Normandy levels.

Visit the official Call of Duty: Vanguard website.