CALL OF DUTY: VANGUARD
Single-Player Campaign Designer
My Contributions
I contributed to several levels in the single-player campaign, primarily Operation Tonga, Numa Numa Trail, and The Fourth Reich. My work included player-facing gameplay logic, scripted combat sequences, encounter flow, and interactive campaign systems.
I designed and implemented aerial vignettes including dogfights, flyovers, and crashes. I worked closely with VFX artists, 3D artists, and audio engineers to bring large-scale combat moments to life.
I also authored progression logic that queued animated vignettes, scripted and contextual dialogue, objective updates, and telemetry gathering, and assisted with stealth and combat encounters in the Normandy levels.