Grand Arena

GRAND ARENA

Gameplay/Tools Engineering & MLOps

Gameplay Scripting

I led engineering efforts and implemented gameplay and tooling systems across 2D and 3D Unity games in the Grand Arena ecosystem.

Beyond gameplay systems, I created infrastructure that allowed the team to bring their beloved moki characters to life. I developed the pipeline for importing assets and dynamically rendering 8,000+ modular characters in both 2D and 3D projects.

I also used Unity's ML package to design and implement ML infrastructure that allowed autonomous agents to control mokis.

My work included memory optimization, build workflows, multiplatform deployment, and Git repository management across the project's Unity applications.

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