Home Run Derby Mobile

HOME RUN DERBY MOBILE

Gameplay & Online Systems

My Contributions

I developed gameplay systems, telemetry, challenges, achievements, in-app purchases, and global leaderboards for MLB's flagship live-service mobile game.

I built and maintained online services including C# matchmaking servers, TypeScript and Node.js REST APIs, MongoDB data models, and server stress-testing infrastructure supporting live player traffic.

I co-authored a proprietary content management system for scheduling and delivering live-service content through Google Cloud's content delivery network.

I reduced application memory usage by 40% by developing HLSL compute shaders that generated textures at runtime. I also used Unity Addressables and Google Cloud Storage to improve content delivery, while distributing assets across dedicated repositories to make developer workflows more efficient.

Visit the official Home Run Derby Mobile game page.