HOME RUN DERBY MOBILE
Gameplay & Online Systems
My Contributions
I developed gameplay systems, telemetry, challenges, achievements, in-app purchases, and global leaderboards for MLB's flagship live-service mobile game.
I built and maintained online services including C# matchmaking servers, TypeScript and Node.js REST APIs, MongoDB data models, and server stress-testing infrastructure supporting live player traffic.
I co-authored a proprietary content management system for scheduling and delivering live-service content through Google Cloud's content delivery network.
I reduced application memory usage by 40% by developing HLSL compute shaders that generated textures at runtime. I also used Unity Addressables and Google Cloud Storage to improve content delivery, while distributing assets across dedicated repositories to make developer workflows more efficient.