CHASM MASTER
Demo belowFull-Stack Engineering
Gameplay Scripting
I designed and built Chasm Master, a networked Unity puzzle game inspired by the "Bridge of Death" scene from Monty Python and the Holy Grail. Players find themselves trying to correctly answer riddles presented by the titular character so they may cross the bridge.
This 3D Unity game for WebGL leverages state machines to drive application state and scene logic. It uses model-view-presenter architecture to drive UI logic.
To allow Chasm Master to accept open-ended answers, I built an LLM-powered semantic validation service that maps free-form player input to predefined game actions. This allows the game to evaluate responses by meaning rather than exact phrasing while keeping the accepted outcomes under designer control.
The Unity code and backend code are both public.