Grand Arena

GRAND ARENA

AI Training Infrastructure

My Contributions

I designed and built reinforcement learning infrastructure that reduced the AI model iteration cycle by 60 days.

I led the design and implementation of systems that managed parallel Unity simulations for training and evaluating AI agents, including dynamic environment configuration, curriculum progression, observations, and reward systems.

I provisioned Linux virtual-machine infrastructure on Google Compute Engine for simulation and debugging, and used Python, C#, JSON, and YAML to make agent-training environments configurable at runtime.

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