HOME RUN DERBY
C# TCP Matchmaking Servers
My Contributions
I built and maintained TCP matchmaking servers in C# for Home Run Derby Mobile. The service supported the game's live player traffic and connected players with multiplayer sessions.
I created server stress-testing frameworks that generated simulated client traffic, exposed integrity issues, and improved reliability under sustained load before deployment.
As part of my ownership of MLB's live online services, I also diagnosed and resolved a production outage in 15 minutes while participating in the on-call rotation.