Home Run Derby Mobile

HOME RUN DERBY

C# TCP Matchmaking Servers

My Contributions

I built and maintained TCP matchmaking servers in C# for Home Run Derby Mobile. The service supported the game's live player traffic and connected players with multiplayer sessions.

I created server stress-testing frameworks that generated simulated client traffic, exposed integrity issues, and improved reliability under sustained load before deployment.

As part of my ownership of MLB's live online services, I also diagnosed and resolved a production outage in 15 minutes while participating in the on-call rotation.

Visit the official Home Run Derby Mobile game page.