MLB Games & XR
Full-Stack Engineering
Backend Engineering
I owned online services for MLB's games and XR titles including REST APIs and TCP matchmaking servers. These services supported live traffic and connected players with multiplayer sessions.
I created server stress-testing frameworks to simulate client traffic, expose integrity issues, and improve reliability under sustained load.
I co-created an internal content management system to allow designers to schedule live-service content distribution. I owned the infrastructure that allowed the team to bundle and distribute assets across GCP's CDN.
As part of my ownership of MLB's live online services, I also diagnosed and resolved a production outage in 15 minutes while participating in the on-call rotation.